Breakout of Boring Programming Outline

I recently presented a conference session about escape room programming at ARSL in St. George, Utah.  My PowerPoint contained mostly pictures, so I've linked to my outline here for reference.  Breakout.edu is a fantastic resource and one that I hope other libraries will look into.

Breakout of Boring Programming!

References:

  • Berenson, Tessa. “The Escape Room – A Rubik’s Cube that Locks the Door Behind You.” Time, vol. 186, no. 8, 31 Aug. 2015, pp. 54-55. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=keh&AN-109010587&site=ehost-live.
  • Breakout EDU. What is Breakout EDU? www.breakoutedu.com/about. Accessed 31 Aug. 2017.
  • Mayer, Brian and Toates, Liesl. “Great Escapes.” School Library Journal, vol. 62, no. 10, Oct. 2016, pp. 14-15. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=keh&AN=118573936&site=ehost-live.
  • O’Reilly, Katie. “Libraries on Lockdown.” American Libraries, vol. 47, no. 9/10, pp. 14-17. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=keh&AN=117705067&site=ehost-live.
  • Reade, Tripp. “The Clock is Ticking: Library Orientation As Puzzle Room.” Knowledge Quest, vol 45, no. 5, 2017, pp. 48-53. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=keh&AN=122738761&site=ehost-live.